In this Godot Multiplayer Tutorial, I will teach you how to organize the functions on your server in a maintainable and manageable way. This is crucial to speed up the development of your game and to keep your game up-to-date and bug-free, after launch.
00:18 Quick Recap
01:18 Manageability and Maintainability
04:24 Structure Method 1
06:48 Structure Method 2
08:09 Server Performance
10:32 Server-to-Client Structure
14:09 Speeding Up the Production Pipeline
15:07 More on Port Numbers
17:45 Channel Memberships
18:16 Next Video Announcement
Watch part 1:
Or the entire playlist:
In this second part of the Godot Multiplayer Server Tutorial series, we will deep dive into the structure, but also look back at some valuable community feedback and questions from part 1. After this Godot tutorial, with the connection set up in episode one, and a structure in place. We are ready to start adding functionality to the server.
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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot’s features.
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